using System;
using System.Collections.Generic;
using System.Text;

namespace GameFramework
{
    public abstract class State
    {
        public int ID;

        public State(int ID)
        {
            this.ID = ID;
        }

        public virtual void Terminate()
        {
        }

        public int GetID()
        {
            return ID;
        }
        
    }
}
